Der Lehrstuhl für Psychologische Ergonomie auf der TEI Conference 2020 in Sydney, Australien
14.02.2020Die Conference on Tangible, Embedded and Embodied Interaction (TEI) befasst sich mit neusten „greifbaren“ Tools und Interaktionstechnologien, aktuellen Fragen der Mensch-Computer-Interaktion, und interaktiver Kunst. In allen auf der TEI präsentierten Arbeiten liegt der Fokus besonders darauf wie digitale Medien in die physikalische Umgebung eingebettet werden und begreifbar gemacht werden können. Die Konferenz bietet daher ein einzigartiges Forum für den Ideenaustausch und präsentiert innovative Arbeiten durch Gespräche, interaktive Exponate, Demos, Hands-on Studios, Plakate, Kunstinstallationen und Performances.
Sara Klüber präsentierte ihr Paper „Designing Ritual Artifacts for Technology-Mediated Relationship Transitions.”
Abstract:
Rituals are ubiquitous but not commonplace, help people to make sense of their life, and cultivate personal or social meaning. Although secularization and digitalization impact the occurrence of formal rituals, the need for marking life’s transitions remains unchanged. New rituals emerge, such as marking relationship status by hanging love locks on bridges. Tangible technologies hold great potential for augmenting, changing, or enhancing ritual practices which often involve enactments and symbolic props. In this paper, we analyze individual stories of hanging love locks and derive six pointers for designing technology-mediated relationship transition rituals. We applied the pointers in the design of El Corazón, a tangible artifact for relationship transition rituals. The results of an evaluation with 20 sweethearts show that relationship rituals can be designed deliberately, that tangibles can shape ritual experiences and that technology-mediated rituals can provide people with new means of coping with relationship uncertainty.
Referenz:
Klüber, S., Löffler, D., Hassenzahl, M., Nord, I., & Hurtienne, J. (2020). Designing Ritual Artifacts for Technology-Mediated Relationship Transitions. Paper presented at the Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction, Sydney NSW, Australia. https://doi.org/10.1145/3374920.3374937