Intern
Psychologie Intelligenter Interaktiver Systeme

Research

The Psychology of Intelligent Interactive Systems team investigates the precursors, potentials and risks of digital interactions and experiences, since digital entities and digital interventions accompany humans in many contexts.

Participatory and human-centered research, theoretical concepts and multimethods from psychology and computer science determine our research within two key topics:

XR Research Center

Our XR research focus on human-machine interactions in immersive environments such as virtual reality (VR), augmented reality (AR) and spatial computing. We investigate how immersive experiences shape perception, behavior and social interactions and develops interactive therapy and prevention systems, learning environments and innovative workspaces.  

 

The XR Research Center encompasses the following topics: 

 

  • XR-Interventions for psychotherapy with adults and children (e.g., body image disorders, anorexia, obesity, borderline personality disorder, anxiety disorders) 

  • XR-prevention measures and behavioral change applications with adults and children (e.g., cyberbullying, environmental behavior) 

  • Paradigm for investigating embodiment, body perception, body swaps  

  • XR as new environment (e.g., workspace, social interactions, harassment) 

  • Frameworks for impact factors and evaluation 

  • XR-Technology impact with regard to ethical, legal, and social aspects, as well as psychological states, user experience, and usability 

 

Associated Projects and Frameworks: ViTraS, Co-Teach, HiAvA, BehaveFIT, AppRaiseVR 

 

Human-AI Research Center

Our AI research focus on interactions and collaborations between humans and AI. We analyze, design, and evaluate artificial, intelligent, and interactive counterparts and their impact on human cognition, emotion, behavior, and social life. The research further addresses the measurement and training of AI skills.  

 

The AI Research Center encompasses the following topics: 

  • Subjective and objective measurement of AI skills with scientific validated tests 

  • Interactive and gamified trainings improving AI skills 

  • Paradigms and ethical frameworks for investigating Human-AI Interaction (e.g., simulations with technical overlays, videos-simulations, XR-simulations) 

  • AI-companions at workplaces and in games 

  • AI-driven therapies, interventions, and prevention measures 

  • AI-Technology impact with regard to ethical, legal, and social aspects, as well as psychological states, user experience, and usability 

 

Associated Projects and Frameworks: AIL At Work, BAKI, GamKi-Wer-Wie-Was, klaro!KI, MOTIV, ethAIpply