André Markus, M.Sc.
André Markus M. Sc.
Wissenschaftlicher Mitarbeiter
Research Assistant / PhD Student
✉ andre.markus@uni-wuerzburg.de
Psychologie Intelligenter Interaktiver Systeme
Julius-Maximilians-Universität Würzburg
Institut für Mensch-Computer-Medien
Universität Würzburg
Emil-Fischer-Straße 50
97074 Würzburg
Deutschland
Mini-CV
- Since 2021 research assistant in the MOTIV project as part of the AI Psychology research group.
- Studied Psychology (B.Sc. and M.Sc.) specializing in Digital Game Studies, Virtual Reality and Media at the Technical University of Darmstadt.
- Studied Media and Instructional Psychology (M.Sc.) at the Technical University of Chemnitz.
- Worked as a student assistant for the Chair of Educational Psychology at TU Darmstadt (2015-2017).
- Worked as a student assistant for Forschungsinstitut für Betriebliche Bildung (2019-2020).
- Freelancer for Video Production, Instructional Design and Science Communication.
Research Interests
- User Experience
- Virtual Environments
- Automated Driving & Driving Experience
- Gaming-Psychology and Player Experience
- Social Media and Streaming (YouTube, Twitch)
Media (Extracts)
GameStar (2020). Welcher Spieler-Typ bist du? [Video]
GameStar (2019). Warum SPOILER nicht immer schlecht sind! [Video]
Psychologie-lernen.de (2020). Ist das Gähnen virtueller Agenten ansteckend? [Video]
GIGA (2021). Mit ganz simplen Tricks: So manipulieren uns God of War, Zelda und Harry Potter. [Artikel]
Psychologie-lernen.de (2020). Videospiele in der Psychotherapie - Depression und Angst loswerden. [Video]
Publications
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Markus, A., J. Pfister, C. Carolus, A. Hotho, and C. Wienrich. “Effects of AI Understanding-Training on AI Literacy, Usage, Self-Determined Interactions, and Anthropomorphization With Voice Assistants”. Computers and Education Open 6, no. 1 (2024): 100176. https://doi.org/https://doi.org/10.1016/j.caeo.2024.100176.
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Markus, A., J. Pfister, A. Carolus, A. Hotho, and C. Wienrich. “Empower the User - The Impact of Functional Understanding Training on Usage, Social Perception, and Self-Determined Interactions With Intelligent Voice Assistants”. Computers and Education: Artificial Intelligence 6 (2024): 100229. https://doi.org/https://doi.org/10.1016/j.caeai.2024.100229.
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Markus, A., A. Carolus, and C. Wienrich. “What Does the Perfect Companion in Games Look Like? Development and Validation of the Companion Design Scale”. Journal of Games, Game Art, and Gamification 9, no. 1 (2024): 30-38. https://doi.org/https://doi.org/10.21512/jggag.v9i1.11177.
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Wienrich, C., A. Carolus, A. Markus, Y. Augustin, J. Pfister, and A. Hotho. “Long-Term Effects of Perceived Friendship With Intelligent Voice Assistants on Usage Behavior, User Experience, and Social Perceptions”. Computers 12, no. 4 (2023): 77. https://doi.org/https://doi.org/10.3390/computers12040077.
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Carolus, A., Y. Augustin, A. Markus, and C. Wienrich. “Digital Interaction Literacy Model. Conceptualizing Competencies for Literate Interactions With Voice-Based AI Systems”. Computers and Education: Artificial Intelligence, December 2022, 100114. https://doi.org/10.1016/j.caeai.2022.100114.
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Wienrich, C., A. Carolus, A. Markus, and Y. Augustin. AI Literacy: Kompetenzdimensionen und Einflussfaktoren im Kontext von Arbeit, Pub. L. No. 1, 1 (2022).
- [ BibTeX ]