Intern
Medien- und Wirtschaftskommunikation

Vorträge

2024


  • Holl, E., Wagener, G. L. & Melzer, A. (2024, Juni). Play the grief away – Testing positive mood and physiological relaxation effects of meaningful video games. Vortrag auf der 74. Jahrestagung der International Communication Association (ICA), 20.-24.06.2024, Gold Coast, Australien.
  • Holl, E., Possler, D. & May, H. M. (2024, Januar). Prägende Videospielereignisse und deren hedonischen und eudamonischen Qualitäten. Vortrag auf der Jahrestagung der DGPuK-Fachgruppe Rezeptions- und Wirkungsforschung, 24.-26.01.2024, Fribourg, Schweiz.

2023


  • Wagener, G. L., Holl, E., Schablowski, S. & Fairon, T. (2023, September). Play the grief away – Positive effects of playing a meaningful video game. 13. Konferenz der Fachgruppe Medienpsychologie der Deutschen Gesellschaft für Psychologie, 06.-08.09.2023, Esch-zur-Alzette, Luxembourg.
  • Holl, E., Possler, D., May, H. M. & Melzer A. (2023, Mai). I still remember - Memorable gaming experiences and their hedonic and eudaimonic qualities. 73rd Annual International Communication Association Conference, 25.-29.09.2023, Toronto, Kanada.

2022


  • Wagener, G. L. Holl, E. & Melzer A. (2022, Oktober). No more sorrow - Testing positive mood effects of playing a meaningful video game. 9th European Communication Conference, 17.10.2022, Aarhus, Denmark (virtuelle Prä-Konferenz).
  • Holl, E., Wagener, G. L., Sischka P. & Melzer A. (2022, September). Development and validation of the Motivation to Play Scale (MOPS). 52. Kongress der Deutschen Gesellschaft für Psychologie, 10.-15.10.2022, Hildesheim.
  • Holl, E., Wagener, G. L. & Melzer, A. (2022, Juli). Cracking under pressure? Investigating gender-related stereotype threat and gaming performance. International Society for Research on Aggression World Meeting, 18.-22.07.2022, Ottawa, Kanada.
  • Holl, E., Sischka P. & Melzer A. (2022, Juli). Development and Validation of the Motivation to Play Scale (MOPS). 72nd Annual International Communication Association Conference, 26.-30.05.2022, Paris, Frankreich.

2021


  • Holl, E. & Melzer, A. (2021, November). Kill or spare - Moral decision-making in video games. 20th IFIP International Conference on Entertainment Computing, 02.-05.11.2021, Coimbra, Portugal.
  • Grohmann, L., Holl, E., Melzer, A. (2021, September). Moral judgement in video games: Effects of medium, moral intuitions and media-based empathy. Konferenz der Fachgruppe 12. Medienpsychologie der Deutschen Gesellschaft für Psychologie, 08.-10.09.2021, Aachen.
  • Melzer, A. & Holl, E. (2021, September). An integrative model of moral processing for the video game medium. 12. Konferenz der Fachgruppe Medienpsychologie der Deutschen Gesellschaft für Psychologie, 10.09.2021, Aachen.
  • Holl, E. & Melzer, A. (2021, September). To kill or not to kill - Behavioral, physiological and personality markers of moral decision-making in video games. 12. Konferenz der Fachgruppe Medienpsychologie der Deutschen Gesellschaft für Psychologie, 08.-10.09.2021, Aachen.
  • Holl, E. & Rischer K. (2021, Juni). Analgesic effects of interacting with a VR game and associated psychophysiological responses. 46. Jahrestagung “Psychologie und Gehirn”, 02.-04.06.2021, Tübingen (virtuelle Konferenz).
  • Holl, E., Rischer, K., Battistutta, L. & Barcatta, K. (2021, Mai). Virtual reality gaming for pain distraction – Investigation of attentional and psychophysiological effects. 71st Annual International Communication Association Conference, 27.-31.05.2021, Denver, USA (virtuelle Konferenz).
  • Holl, E., Wagener, G. L. & Melzer, A. (2021, Mai). Motivation to Play Scale (MOPS): Measuring gaming motivation with a comprehensive instrument. 71st Annual International Communication Association Conference, 27.-31.05.2021, Denver, USA (virtuelle Konferenz).
  • Rischer, K., Barcatta K., Battistutta, K. & Holl, E. (2021, März). Investigating the role of individual differences in the hypoalgesic response to a virtual reality game: An exploratory analysis. 8th Mind Brain Body Symposium, 15.-28.03.2021, Berlin (virtuelle Konferenz).

2020


  • González Roldán, A. M., Rischer, K., Holl, E., Dierolf, A. & Vencatachellum, S. (2020, Juni). To ease the pain - Factors influencing the cognitive modulation of pain. 46. Jahrestagung „Psychologie und Gehirn“, Freiburg (akzeptierte Einreichung, Konferenz COVID-bedingt abgesagt).
  • Holl, E., Bernard, S. & Melzer A. (2020, Mai). Understanding moral decision-making in video games: A focus group study. 70th Annual International Communication Association Conference, 21.-26.06.2020, Gold Coast, Australien (virtuelle Konferenz).
  • Holl, E., Rischer, K., Battistutta, L., Barcatta, K. (2020, Mai). Play the pain away - Pain regulation and attention in virtual reality. 70th Annual International Communication Association Conference, 21.-26.06.2020, Gold Coast, Australien (virtuelle Konferenz).
  • Rischer, K., Barcatta K., Battistutta, K. & Holl, E. Investigating the role of individual differences in the hypoalgesic response to a virtual reality game: An exploratory analysis. 8th Mind Brain Body Symposium, Berlin (akzeptierte Einreichung, Konferenz COVID-bedingt abgesagt).

2019


  • Holl, E., Wagener, G. L., & Melzer, A. (2019, September). Male vs female gamers: Testing the stereotype threat effect in video gaming. 17. Tagung der Fachgruppe Sozialpsychologie der Deutschen Gesellschaft für Psychologie, 16.-18.09.2019, Köln.
  • Holl, E., Bernard, S., & Melzer, A. (2019, September). “It felt wrong to me to play that way” Understanding moral decision-making in video games through focus group discussions. 11. Konferenz der Fachgruppe Medienpsychologie der Deutschen Gesellschaft für Psychologie, 04.-06.09.2019, Chemnitz.
  • Holl, E. (2019, Mai). Rise of the machines - Moral decisions in Detroit: Become Human. 69th Annual International Communication Association Conference, 24.-28.05.2019, Washington, D.C., USA.
  • Holl, E., Wagener, G. L., & Melzer, A. (2019, Mai). Who’s afraid of Donkey Kong? Testing the stereotype threat effect in video gaming. 69th Annual International Communication Association Conference, 24.-28.05.2019, Washington, D.C., USA.

2018


  • Holl, E., Melzer, A. (2018, November). It's not only the game, it's also the player: The role of player personality in violent video game preference. 23rd International Workshop on Aggression, 01.-03.11.2018, Berlin.
  • Holl, E., Huber, K., Liebold, B. & Pietschmann, D. (2018, Mai). Identifying the cognitive mechanisms behind breaks in presence using measures of attention. 68th Annual International Communication Association Conference, 24.-28.05.2019, Prag, Tschechien.

2017


  • Liebold, B., Pietschmann, D., Huber, K., Holl, E., & Brill, M. (2017, September). We are slowly getting there: Towards continuous assessment of presence in virtual environments. 10. Konferenz der Fachgruppe Medienpsychologie der Deutschen Gesellschaft für Psychologie, 06.-08.09.2017, Landau.
  • Huber, K., Holl, E., Liebold, B., Pietschmann, D. & Wolfrum, K. (2017, Mai). A modified secondary task reaction time paradigm for research on breaks in presence. 67th Annual International Communication Association Conference, 25.-29.05.2017, San Diego, USA.